Sunday, 6 April 2014

Premiere - Storyboard Vers 1 for Trailer


Whilst in my initial ideas I was planning on showing quite a bit of gameplay footage after watching a few more recent trailers most of them try to tell a story. For that reason I am going to try to give a bit more of a background to the events of the game with some in-game clips towards then end. Hopefully it will fit in with the game's humour and overall tone.



Story Board - Trailer

Black screen matte - title: August 29th, 1997 (2 seconds)
Video clip - Independence Day - blowing up building (4 seconds)
Black screen matte - title: It was going to be one of those days (2 seconds)
Video clip - Doom 3 clip - demons infecting scientists (4 seconds)
Black Screen matte - title: They made 3 mistakes...... (2 seconds)
[12 seconds]

Clip - Duke Nukem Trailer - "Dammit - why do they always take the hot ones"
Title Overlay: They went after our women
[3 seconds]

Clip - Doom Ending with bunny (sped up) - Music
Title Overlay:  They were not kind to our wildlife
[6 seconds]

Clip - Duke - "It's time to kick ass and chew bubblegum" - speech
https://www.youtube.com/watch?v=D0GZ4Y9w6o0
THEN: Title Overlay: They stole our gum!!!!
Clip - Duke - "and I'm all out of gum" - speech
[9 seconds]

{ 30 seconds}



Start Prodigy Kill the Invaders Music

Show clips of badass gameplay - montage
[8 seconds]

Cut to clip of Doom punching an Imp
Title Overlay:  "You Killed Fluffy"


Cut out or lower the backing track at this point so you just hear the in-game sounds
 [6 seconds]

More clips of badass gameplay - montage - backing track put back to full volume
[7 seconds]

Black screen matte - title: It is not going to be a good day to be an alien or demon!
[3 seconds]

Picture - show Doom vs Duke Title and include ID Software & Gearbox Logo - 3 secs
Picture - released 14/14/14 - 3 secs
Could consolidate this into 1 screen of determinable length if timing issues elsewhere
6 [seconds]

{ 30 seconds}


 I've tried to time things out as best as I can using YouTube clips although it's not totally accurate. I would expect it to run long if anything so I may need to amend the timing and length of the end scene with the game title and release date. That should give me enough leeway to keep it to no more than 60 seconds.

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