Difference
Between Vector & Bitmap Based Graphics
In our
weekly lessons we have currently moved on from Photoshop tutorials to
Illustrator tutorials. The main difference between Photoshop and Illustrator is
that Photoshop deals primarily with Bitmap graphics and Illustrator deals with
Vector based graphics.
Bitmap
graphics are made up of pixels whereby each pixel has colour data recorded for
it. This colour data is recorded as bits of information. The file size for a
bitmap image is typically large as data is required to be stored on every
single pixel. A bitmap image when enlarged loses resolution and starts to look
blocky and “unattractive”.
Vector
graphics on the other hand use mathematically defined objects. For example in a
square box that is 100 pixels by 100 pixels in a bitmap each of those pixels will
need to have a colour associated with it. That is 10,000 pixels normally
requiring a 24 bit colour code for each one. In a vector based box then what
would need to be stored is the x and y co-ordinate of 4 box corners. A colour
code for the fill of the box, assuming it is uniform. Then a colour code and
thickness of the “stroke” or line that connects the corners. This is much less
data!
So vector
graphics can store data far more efficiently than bitmap graphics. Vector
graphics are also scalable in a way that bitmaps are not. As the vector object
is stored as part of a mathematical set of values then extra formulas or
calculations can be done very easily on
the object, ie make the object twice as large or half as large. As this is not
performed at a pixel level then scaling up even 1000 times does not affect the
way in which any edges are defined. Scaling up a bitmap image even by a factor
of 10 will often make the picture appear very blocky. Vector graphics will look
just as good when scaled either very large or very small.
However when it comes
to highly detailed pictures (ie high res photo’s) then vector graphics are no
longer suitable as each pixel is likely to be different. Vector graphics are
really good where blocks of colours are going to be used, ie logo’s or
trademarks.
Creating
A Template For My DVD Label
Having
looked for an accurate size of a dvd I was able to locate this image on the
internet which gives the exact guides for a standard DVD disc.
In
illustrator I set up a new artboard with dimensions 210mm by 210mm. This would
allow some space around the outside if I needed it for anything but would still
fit on an A4 page.
I then set
up guide lines at 105mm (half of 210mm) on both the x and the y axis. This gave
me the exact centre of the artboard (page).
Then I
select the elipse tool in Illustrator and left click on the centre to bring up
a box which allows me to enter the size of a circle. I set this to 125.5mm
which is the overall max diameter of a disc.
Then I check that this is
correctly centred onto the centre point. Once happy it is centred (it should be
by default) I add it as a guide.
Then I need
to select 3 more circles with widths of: 117.5mm (outer edge of my label,
16.7mm (inner edge of my label) and 8.7mm for the disk hub. Once these are all selected as guides I lock
the guides down so no more can be added. The template now looks as below.
Next I will
need to decide on designs for my disc label and this will be discussed in a
later blog post.
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